using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;

public class UI_StatTooltip : MonoBehaviour
{
    [SerializeField] private TextMeshProUGUI desc;

    public void Show(string _text)
    {
        desc.text = _text;

        gameObject.SetActive(true);
    }
    public void Hide()
    {
        desc.text = "";
        gameObject.SetActive(false);
    }
}
